Experience
SubRosa
Contract Information Visualization Design
A series of Information Visualizations created for GE to help explore the multifaceted technological and social issues surrounding the development and adoption of electric vehicles in the United States. Part of a series of green technology presentations shown at TED 2011.
WiserCare
Contract New Product Design
UX + Visual Design + Creative Direction for a web-based consumer health care application affiliated with the UCLA School of Medicine. The product collects, processes and re-visualizes very complicated clinical healthcare data. Design focused on providing users seeking answers to complex and highly-emotional medical situations with a concrete sense of reciprocal interaction, and measured progress throughout a complex diagnostic process. Axure + Photoshop + Illustrator + Rhino.
-Working with business and clinical leads, extensive Wireframing helped rapidly iterate product functionality and UI
-Information Architecture and System Flow Diagramming were developed to help visually describe the product scope and functionality to the development team
-iPhone UX Prototyping
-Developed Personas to help understand the informational and emotional drivers for users dealing with the complicated medical decisions the application addressed
-Working with business and clinical leads, extensive Wireframing helped rapidly iterate product functionality and UI
-Information Architecture and System Flow Diagramming were developed to help visually describe the product scope and functionality to the development team
-iPhone UX Prototyping
-Developed Personas to help understand the informational and emotional drivers for users dealing with the complicated medical decisions the application addressed
Dam Stuhltrager Berlin
New Media Scholar in Residence
A Berlin-based residency centered on the Research + Prototyping of immersive digital experiences. Work primarily focused on the use of large scale aggregated display architectures for the creation of scalable, environmentally-immersive interactive installations. Final Cut Pro + Photoshop + Programming in Processing
T-Mobile
Technical Innovations Producer
New Product R+D, Mobile Experience Design and User-Centered Design Research for T-Mobile’s Design Innovation + Research group. My research focused primarily on developing new product concepts in areas such as mobile personalization, mobile ambient interaction and sociality, green energy and mobile charging, mobile imaging, and mobile augmented reality.
-Lead and worked within multidisciplinary teams of designers (ID + UX), ethnographers and technologists concepting and prototyping new mobile products and services
-Conducted User Research to identity unmet user needs in the mobile and wearable technology space
-Developed Business Analysis of new product concepts to evaluate their viability/relevancy for various business units within T-Mobile
-Android UX Prototyping
-Evangelized new product opportunities to CXO-level stakeholders
-Generated new mobile technology Patents
-Lead and worked within multidisciplinary teams of designers, ethnographers and technologists utilizing Design Thinking in the development of new mobile products and services
-Conducted User Research to identity unmet user needs in the mobile and wearable technology space
-Worked with interaction and industrial designers to Design + Prototype numerous product concepts
-Android
-Developed Business Analysis of new product concepts to evaluate their viability/relevancy for various business units within T-Mobile
-Evangelized new product opportunities to CXO-level stakeholders
-Consumed an obscene amount of Post-Its™ and dry erase markers
-Generated new mobile technology Patents
-Lead and worked within multidisciplinary teams of designers (ID + UX), ethnographers and technologists concepting and prototyping new mobile products and services
-Conducted User Research to identity unmet user needs in the mobile and wearable technology space
-Developed Business Analysis of new product concepts to evaluate their viability/relevancy for various business units within T-Mobile
-Android UX Prototyping
-Evangelized new product opportunities to CXO-level stakeholders
-Generated new mobile technology Patents
-Lead and worked within multidisciplinary teams of designers, ethnographers and technologists utilizing Design Thinking in the development of new mobile products and services
-Conducted User Research to identity unmet user needs in the mobile and wearable technology space
-Worked with interaction and industrial designers to Design + Prototype numerous product concepts
-Android
-Developed Business Analysis of new product concepts to evaluate their viability/relevancy for various business units within T-Mobile
-Evangelized new product opportunities to CXO-level stakeholders
-Consumed an obscene amount of Post-Its™ and dry erase markers
-Generated new mobile technology Patents
DXARTs Ph.D. Program, University of Washington
Ph.D. Student
Technology-Centered Art + Design Research Ph.D. program with a focus on the development of intensively multidisciplinary creative projects. Curricula included work in computer science, mechanical engineering, electrical engineering and biotechnology, as well as traditional Art and Design. Specialized research into emergent systems, affective & ubiquitous computing, mechatronic systems design, and rapid prototyping technologies. Served as a Graduate Instructor for undergraduate studio classes in the BFA program.
Experience
Sway Interaction Design
Creative Director
Provided Creative Direction + Technical Direction + Design Management of online advertising and web-based new product development for a range of clients. Sway worked on everything from online banner campaigns to enterprise-grade health care applications to 508-compliant government sites. Key Clients include MasterCard, Maryland Board of Tourism, The Wall Street Journal, Gaylord Hotels, AXA Rosenberg, Wells Fargo, Kent Bicycles, SeeChange Technologies, Medlock Ames Vintners.
-Extensive experience in all aspects of interactive design, design management and technical direction
-Extensive Interactive Art Direction + UX + Information Architecture Development
-Management of design/development/QA teams
-New Business Development
-Extensive experience in all aspects of interactive design, design management and technical direction
-Extensive Interactive Art Direction + UX + Information Architecture Development
-Management of design/development/QA teams
-New Business Development
Swirl Advertising
Interactive Director
Directly responsible for all interactive work developed by the agency, including Skyy Vodka’s first web site, innovative online advertising for Red Herring, and an award-wining in-store kiosk for Levi Strauss & Co. Built An Interactive Department from the ground up. Managed + Mentored an in-house team of art directors and developers. Key Clients include Levi Strauss & Co, Skyy Vodka, Red Herring, Petopia, NetLibrary, wCities, Pagoo, Mambo, Wells Fargo, StockPower, Homestead, Contrado.
PlayNet
Executive Producer
Interaction Design + Information Architecture + Product Development for the PlayNet Music Station, a touchscreen-based digital entertainment and retail platform. Worked directly with third party hardware design and development teams and with in-house visual designers.
Ogilvy One, Organic, etc.
Contract Interaction Design
Visual Design + Identity Design + Information Architecture + Interaction/UX Design for a range of agency and corporate clients, including Ogilvy One (Yahoo!), Organic (Sprint PCS), Medlock Ames Wines, Thread Recruiting, Nereida Vision Systems.
Apple, Oracle, etc.
Contract Interaction Design
Interaction Design + Visual Design for a range of companies including Apple Computer, Oracle, and In-Vision Communications among others.
Education
BGS, Interaction Design
